![]() ![]() The trust status of messages are displayed with both a colored indicator and an icon.Messages that are detected as modified are marked as “Modified”.Messages with missing or invalid signatures are marked as “Not Secure”.Messages that are not signed with the Secure Chat system, or have been tampered with by the server will now be marked.The list of players on the Social Interactions screen now places entries for players with recently seen messages at the top of the list.Added a warning toast when connecting to a server that doesn’t enforce secure chat.The background of the chat preview will also display slightly faded when a preview is waiting to be signed.The indicator will be orange when Chat Preview is enabled and a preview is waiting to be signed.The indicator will be blue when the displayed message is signed.The indicator will either appear to the left of the chat input field, or to the left of the chat preview if chat preview is being used.When typing a message, the signing status of the displayed chat message is shown with a colored indicator.Sculk Catalysts will now drop 5 XP instead of 20 XP.If the Allay is handed an Amethyst Shard while dancing it will duplicate.Allays will dance to a Record playing in a Jukebox.This release adds Allay duplication and new Player Safety functionality. "Basically, before Minecraft actually loads the chunks, it goes through DataFixerUpper and that turns it into what it should currently be now.We're now releasing 1.19.1 for Minecraft: Java Edition. “We have one little unit which uses DataFixerUpper that just says to Minecraft: 'this is how to turn anything into the data format that the game is going to use.' And so the game is now only saying 'This is how the data looks, so this is how I’m going to read it.' ![]() Now we’ve got to turn that old data into what it should look like now – in a way that the game can currently read.' So we need to know: 'OK, this level actually looks really old. “When we load up any world in Minecraft right now, you can have some data that has not been touched for six years, because that chunk was last played six years ago. “we add a thing into Minecraft and then we kind of have to change how we store level data, how we store all the save files and stuff to accommodate it. “The problem that we have in Minecraft, that I’m pretty sure every game has, is that data changes over time,” says Nathan. It's also the second library we're opening up! ![]() DataFixerUpper does exactly what it sounds like, and it's one of the most important parts of the Minecraft game engine. “The name is so stupid that we had to keep it,” explains Nathan, unapologetically. It doesn’t even have to be a game – I’ve seen some people trying to use it on telegram chat bots, so you can just message it and it’ll do what you’re asking it to do.” Neat!īrigadier has only been available for just over a week, and already we've seen people trying to improve the code, and even make Nathan's handy readme doc a bit prettier and more user-friendly! Wait, you lot are writing stuff for Nathan for free? Are you trying to put me out of a job? It’s a great thing that people can just pick up and use in any kind of project. “We thought this would be an amazing first test of the system. “But the reality is actually extremely complicated. “A lot of people think this is a really easy function,” says Nathan. “This is supposed to help a lot with that.”īrigadier takes the random strings of text you enter into Minecraft and turns into an actual function that the game will perform (so you've got Brigadier to thank for all those sticks). “Some people don't really look at commands because they’re a bit intimidating and I totally understand why,” says Nathan. Nathan hopes that giving the Minecraft community access to Brigadier can make it “extremely user friendly one day.” After all, commands are still not commonly used by a lot of Minecraft players. ![]()
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